Vikings a game based upon the risk mechanics.

You might know the drill on the complete right top of all those boxes we have an arrow, click it to minimize.

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This game is slightly based upon the Risk game mechanics, but we're just inspired not copying. Players will connect to a game which is a large island with an innercity, enclosed by a wall. Surrounding the wall there are several area's to conquer by either the player or the Viking bot. The vikingbot will double in size each turn untill they will attack with their ships to an area on the coastline where one of the players has least defence. Once they land on the main island they will attempt to slowly conquer surrounding area's attacking the area with least defending troops. Each turn the vikings gain 2 troops on every territory they own including the "hidden" area which is not accessible by the players. If/When the Vikings are defeated off the mainland they will once again try and attack with the stack they build out of sight (but shown on the counter) and they will once again land their ships on the weakest area on the main island. The game's over when the Vikings are defeated and only 1 of the active players is still alive. Attacking territories will be simmilar to the dice's thrown in the game of risk, 3 dice for the attacking player and 2 dice for defending players. attacking the city gives a buff, for the player inside of the wall, they will now throw with 3 dice instead of the default 2 dice.
Legal Notice, Downloads, About

Downloads.

			
Currently a closed alpha project, no downloads available, tiny group of testers are in the known.
Legal Notice, Downloads, About

About.

			
closed source project. Features: Multiplayer game where 1 bot (the vikings) try and conquer the land where up to 6 players battle to become king. Devlog: Project currently has a basic server function allows clients to connect with a 'unique' gamecode. It sets up the board and spreads troops randomly over the area's trying to make it evenly spread. We have a start on an 'AI' The vikings look for the weakest area at the waterborder and will try and attack turn1. There's no client/GUI yet, it's all textbaseed commands being send to and from for debugging purposes.
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By b_w_johan - Find me on Discord - Vikings - The Game © ® ™ - 0.1 - May 2024